AoeStats
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Nomad

509829658Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 44m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
998
+13
🇺🇸 Persians · United States
972
+14
🇫🇷 Malians · France
979
-15
🇩🇪 Byzantines · Germany
901
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 781 19:16 33:13 — ⚔ Drush
14 623 15:32 27:27 35:52 ⛏ Fish Boom FC
8 352 16:01 24:33 44:00 ⚔ Fish Boom into Archers FC
7 305 13:29 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
13,105 10,328 5,945 1,510 30,888 33,785
12,795 8,774 2,455 2,025 26,049 26,437
7,165 4,838 2,180 1,200 15,383 16,137
1,900 2,200 50 100 4,250 4,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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