AoeStats
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Pilgrims

509817965Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 87m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
975
+15
🇵🇪 Chinese · Peru
937
+16
🇺🇸 Franks · United States
963
-16
🇺🇸 Persians · United States
933
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 2,389 11:49 16:37 31:05 ⛏ Fish Boom FC
24 2,073 15:27 30:19 49:27
23 1,992 14:11 19:43 39:20 ⛏ Fish Boom FC
17 1,450 11:20 24:35 39:57 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,730 38,630 28,880 8,135 95,375 141,967
37,500 33,555 13,985 6,060 91,100 91,699
29,245 25,525 21,670 3,990 80,430 81,185
28,950 27,555 14,685 2,605 73,795 117,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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