AoeStats
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Arena

510080501Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 43m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1481
+12
🇺🇸 Cumans · United States
1379
+16
🇩🇪 Persians · Germany
1390
-14
🇷🇺 Bengalis · Russia
1385
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,489 8:27 18:32 24:02 ⛏ Fast Castle
30 1,304 10:09 13:59 27:19 ⛏ Fast Castle
22 971 8:12 28:04 38:50 ⛏ Fast Castle
18 763 9:55 14:23 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,225 15,185 19,330 2,900 78,640 86,689
31,130 15,885 11,475 2,800 61,290 73,461
14,500 21,715 9,725 2,315 48,255 55,322
17,015 15,465 6,920 2,300 41,700 44,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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