AoeStats
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Nomad

510067289Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 37m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Italians · Sweden
1529
+14
🇩🇪 Persians · Germany
1353
+21
🇪🇸 Persians · Spain
1475
-18
🇹🇷 Spanish · Türkiye
1461
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,444 13:10 18:31 35:05 ⛏ Fish Boom FC
37 1,379 11:23 15:55 26:47 ⛏ Fish Boom FC
32 1,192 13:30 18:35 — ⛏ Fish Boom FC
20 746 13:13 17:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,750 9,860 6,090 2,735 27,435 28,308
9,895 9,032 3,810 1,050 23,787 26,925
9,095 7,190 2,100 2,350 20,735 22,166
7,900 6,493 2,915 915 18,223 19,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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