AoeStats
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MegaRandom

510062981Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 43m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1493
+12
🇮🇳 Vikings · India
1391
+16
🇳🇱 Mongols · Netherlands
1421
-15
🇩🇪 Persians · Germany
1382
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,707 11:17 18:11 39:29 ⛏ Fish Boom FC
38 1,654 12:46 23:50 36:38 ⛏ Fish Boom into Galleys
34 1,478 10:14 16:55 — ◆ Fire Galleys into Galleys FC
19 851 11:45 17:19 41:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,840 14,782 9,140 975 42,737 46,322
15,395 14,156 6,435 2,335 38,321 41,047
13,095 7,305 3,255 1,050 24,705 30,049
8,500 10,002 4,380 1,500 24,382 27,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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