AoeStats
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Arena

510049051Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 52m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1335
+18
🇩🇪 Persians · Germany
1308
+20
🇨🇳 Celts · China
1381
-19
🇸🇬 Burgundians · Singapore
1381
-19
Player eAPM Actions Feudal Castle Imperial Opening
58 3,078 11:38 15:19 33:20 ⛏ Fast Castle
34 1,819 10:23 15:17 46:53 ⛏ Fast Castle
20 1,066 9:49 14:24 38:50 ⛏ Fast Castle
17 917 9:33 24:45 37:35 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
29,435 18,160 14,355 2,260 64,210 71,354
29,465 14,960 11,405 3,450 59,280 64,730
22,340 15,625 10,245 2,145 50,355 55,125
16,330 16,271 5,575 2,760 40,936 43,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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