AoeStats
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Nomad

509927941Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 50m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1296
+18
🇮🇹 Wu · Italy
1288
+18
🇩🇪 Spanish · Germany
1332
-18
🇩🇪 Italians · Germany
1332
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,510 12:24 19:03 33:48 ⛏ Fish Boom FC
26 1,331 12:37 22:00 36:05 ⛏ Fish Boom FC
23 1,160 14:10 18:02 — ⛏ Fish Boom FC
19 956 12:35 18:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,345 19,985 14,585 4,495 58,410 59,905
12,200 22,894 14,620 4,500 54,214 64,606
13,735 12,015 4,340 2,475 32,565 36,296
9,635 10,207 2,115 1,705 23,662 25,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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