AoeStats
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Arena

509921626Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 44m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1281
+15
🇪🇸 Italians · Spain
1270
+15
🇹🇼 Khmer · Taiwan
1271
-15
🇮🇳 Mongols · India
1247
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,345 11:32 15:23 33:46 ⛏ Fast Castle
43 1,932 11:57 15:00 42:16 ⛏ Fast Castle
32 1,413 11:16 15:21 40:17 ⛏ Fast Castle
21 933 10:23 14:40 38:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,140 15,100 14,680 2,900 57,820 66,214
15,240 20,100 11,615 2,800 49,755 54,795
23,785 12,985 6,330 870 43,970 47,929
19,085 13,610 8,490 1,400 42,585 45,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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