AoeStats
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Oasis

509643208Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 67m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Malians · Vietnam
1241
+18
🇩🇪 Mongols · Germany
1209
+19
🇫🇷 Khmer · France
1303
-19
🇫🇷 Bohemians · France
1267
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 2,777 11:54 15:51 31:16 ⛏ Fast Castle
38 2,571 10:55 16:08 30:13 ⛏ Fast Castle
36 2,462 10:27 14:21 31:41 ⛏ Fast Castle
23 1,531 9:08 22:31 37:06 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
40,950 37,040 21,985 4,930 104,905 131,960
55,530 24,958 14,970 3,270 98,728 108,112
57,400 23,155 10,385 2,900 93,840 108,746
17,225 27,570 16,250 1,210 62,255 63,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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