AoeStats
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MegaRandom

509614204Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 21m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1195
+14
🇲🇽 Vikings · Mexico
1160
+15
🇹🇷 Ethiopians · Türkiye
1156
-15
🇺🇸 Burgundians · United States
1123
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 659 10:39 — — ⚔ M@A Rush
29 635 9:55 15:53 — ⛏ Fast Castle
28 609 9:30 15:54 — ⛏ Fast Castle
24 515 9:07 21:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,660 2,660 1,065 0 9,385 10,584
4,395 3,136 430 200 8,161 8,080
4,640 3,185 250 0 8,075 9,403
4,230 2,220 590 0 7,040 7,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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