AoeStats
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Oasis

510175378Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 59m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1373
+15
🇪🇸 Spanish · Spain
1315
+17
🇨🇳 Jurchens · China
1398
-18
🇺🇸 Ethiopians · United States
1300
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,388 10:33 15:59 38:56 ⛏ Fast Castle
53 3,189 11:59 16:04 36:06 ⛏ Fast Castle
43 2,603 11:29 16:10 31:24 ⛏ Fast Castle
33 1,996 12:16 16:15 31:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,280 34,420 24,550 4,550 97,800 112,031
55,435 22,762 15,010 3,845 97,052 104,349
33,965 30,855 17,440 5,610 87,870 98,267
34,470 22,553 13,960 1,715 72,698 75,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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