MegaRandom
509970141Analyzed2v2 RM
·
3d ago on Sep 28, 2026·
30m 23s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 148,878 analysed team-game players on MegaRandom.
Fugi
S
Feudal Age
10:34
vs 11:14
top 33%
Castle Age
14:52
vs 20:18
top 5%
Imperial Age
—
vs 37:21
btm 0%
eAPM
39
vs 28
top 27%
First military
13:20
vs 14:32
top 42%
▲
Fast Castle Age at 14:52 — faster than 95% of analysed players on MegaRandom
▲
Town centers almost never idle — 17s across the first 14:52
Hercules
A
Feudal Age
9:48
vs 11:14
top 16%
Castle Age
22:31
vs 20:18
btm 30%
Imperial Age
—
vs 37:21
btm 0%
eAPM
46
vs 28
top 16%
First military
9:58
vs 14:32
top 9%
▲
Fast Feudal Age at 9:48 — faster than 84% of analysed players on MegaRandom
▲
High eAPM (46) — top quarter of analysed players
▲
Early military at 9:58 (Archer) — earlier than 91% of analysed players on MegaRandom
▲
Town centers almost never idle — 2s across the first 22:31
elgrantato
S
Feudal Age
8:45
vs 11:14
top 3%
Castle Age
20:24
vs 20:18
btm 49%
Imperial Age
—
vs 37:21
btm 0%
eAPM
66
vs 28
top 3%
First military
9:32
vs 14:32
top 6%
▲
Fast Feudal Age at 8:45 — faster than 97% of analysed players on MegaRandom
▲
High eAPM (66) — top quarter of analysed players
▲
Early military at 9:32 (Scout Cavalry) — earlier than 94% of analysed players on MegaRandom
▲
Town centers almost never idle — 1s across the first 20:24
[Kachop] Baryuan
S
Feudal Age
8:39
vs 11:14
top 3%
Castle Age
19:33
vs 20:18
top 43%
Imperial Age
—
vs 37:21
btm 0%
eAPM
46
vs 28
top 16%
First military
9:24
vs 14:32
top 5%
▲
Fast Feudal Age at 8:39 — faster than 97% of analysed players on MegaRandom
▲
High eAPM (46) — top quarter of analysed players
▲
Early military at 9:24 (Scout Cavalry) — earlier than 95% of analysed players on MegaRandom
▲
Town centers almost never idle — 2s across the first 19:33