AoeStats
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Arena

508724265Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 47m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
929
+12
🇺🇸 Poles · United States
904
+13
🇬🇧 Persians · United Kingdom
870
+14
🇩🇪 Franks · Germany
865
-14
🇩🇪 Mongols · Germany
835
-13
🇩🇪 Britons · Germany
820
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,297 13:05 18:32 — ⛏ Fast Castle
23 1,088 12:34 17:52 35:23 ⛏ Fast Castle
20 957 13:18 18:20 33:04 ⛏ Fast Castle
17 794 11:17 16:04 26:20 ⛏ Fast Castle
16 744 11:19 17:41 39:36 ⛏ Fast Castle
15 698 11:28 19:44 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,560 21,480 6,775 2,845 50,660 59,959
20,410 13,610 12,740 1,865 48,625 56,579
23,130 12,505 6,860 2,955 45,450 50,791
16,445 11,455 7,390 2,900 38,190 41,244
10,750 11,955 9,385 1,600 33,690 45,318
11,270 10,495 835 1,185 23,785 29,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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