AoeStats
← Negro Raymundo

Oasis

509782905Analyzed
3v3 RM · 6d ago on Sep 28, 2026· 42m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Sicilians · Colombia
1844
+6
🇦🇷 Muisca · Argentina
1770
+9
🇨🇴 Britons · Colombia
1710
+10
🇨🇴 Portuguese · Colombia
1617
-9
🇲🇽 Dravidians · Mexico
1588
-8
🇲🇽 Bohemians · Mexico
1586
-8
Player eAPM Actions Feudal Castle Imperial Opening
60 2,548 8:58 21:55 36:08 ⚔ Scouts into Skirms
48 2,031 12:40 17:42 33:09 ⛏ Fast Castle
42 1,768 11:54 15:58 30:21 ⛏ Fast Castle
41 1,761 8:53 14:15 29:20 ⛏ Fast Castle
40 1,699 9:45 21:11 35:40 ⚔ M@A into Archers into Skirms
36 1,514 9:54 20:51 38:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,840 17,615 7,735 4,650 47,840 51,521
20,320 13,227 10,640 2,730 46,917 50,366
15,735 14,805 10,480 1,750 42,770 49,495
15,560 14,082 9,045 3,205 41,892 45,873
12,375 12,675 6,160 3,325 34,535 45,921
10,140 9,508 6,450 885 26,983 27,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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