AoeStats
← Negro Raymundo

Fortress

508561372Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 36m 49s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
51 1,864 8:11 12:29 23:24 ⛏ Fast Castle
48 1,759 7:48 11:35 22:27 ⛏ Fast Castle
45 1,659 7:04 10:56 24:18 ⛏ Fast Castle
41 1,493 7:40 11:17 23:54 ⛏ Fast Castle
40 1,488 7:40 11:13 22:44 ⛏ Fast Castle
40 1,482 7:33 11:08 24:34 ⛏ Fast Castle
35 1,291 7:09 10:50 25:28 ⛏ Fast Castle
34 1,240 7:59 11:38 24:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,645 15,265 14,065 1,025 58,000 62,189
26,680 13,690 11,135 2,460 53,965 61,250
15,025 18,770 11,030 3,040 47,865 53,201
14,655 16,775 14,295 905 46,630 50,523
25,520 10,105 8,160 2,150 45,935 53,086
13,975 17,200 11,455 2,150 44,780 46,726
22,255 10,030 8,640 1,600 42,525 45,159
12,760 14,740 11,235 3,600 42,335 45,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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