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Lombardia

510220172Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 44m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
828
+14
🇦🇷 Byzantines · Argentina
826
+14
🇦🇷 Goths · Argentina
786
-14
🇦🇷 Bohemians · Argentina
785
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,924 10:07 22:13 40:39 ⚔ FC into Skirms
35 1,559 11:38 21:05 38:29 ⚔ M@A Rush
29 1,319 11:23 19:07 39:34 ⛏ Fast Castle
25 1,122 10:04 21:08 29:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,755 11,800 8,220 855 36,630 42,056
14,340 10,919 3,695 2,250 31,204 33,202
11,165 10,546 6,815 855 29,381 36,600
9,655 6,416 2,880 2,370 21,321 26,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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