AoeStats
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Arabia

509538495Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 49m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
814
+14
🇦🇷 Byzantines · Argentina
812
+14
🇵🇱 Poles · Poland
802
-15
🇨🇳 Huns · China
750
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,549 10:21 20:25 46:29 ⛏ Fast Castle
41 2,032 10:49 20:54 34:06 ⚔ M@A into Scouts
28 1,398 10:09 24:56 — ⚔ Scout Rush
28 1,366 10:57 26:31 45:04 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,680 11,694 5,650 2,300 36,324 39,595
13,400 13,356 6,525 2,170 35,451 47,808
14,060 8,125 8,145 2,250 32,580 39,230
9,705 7,465 1,300 750 19,220 19,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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