AoeStats
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Arabia

509529516Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 55m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wu · Australia
827
+15
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735
+19
🇦🇷 Tatars · Argentina
813
-17
🇦🇷 Byzantines · Argentina
810
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,906 11:00 21:46 — ⚔ Archer Rush
31 1,744 9:09 23:07 47:09
27 1,476 11:13 20:48 54:35 ⚔ Scout Rush
26 1,458 11:59 17:27 51:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,675 13,348 8,700 2,990 41,713 49,935
17,565 13,810 7,175 2,990 41,540 43,968
13,185 6,945 8,905 2,995 32,030 32,678
9,700 12,877 7,210 600 30,387 31,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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