AoeStats
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Arabia

510385234Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 80m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Persians · Austria
811
+15
🇦🇹 Italians · Austria
799
+15
🇫🇷 Burmese · France
788
-15
🇫🇷 Goths · France
787
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,958 13:18 19:37 39:16 ⛏ Fast Castle
34 2,737 11:30 25:25 52:56 ⛏ Fast Castle
27 2,204 8:21 23:03 38:11 ⚔ Scout Rush
20 1,636 11:47 24:52 56:41

Resources

Player Food Wood Gold Stone Spent Collected
41,340 23,389 12,995 2,150 79,874 79,942
22,820 20,657 20,970 3,160 67,607 122,159
24,520 12,440 10,900 4,200 52,060 53,488
12,320 15,521 11,345 2,050 41,236 43,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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