AoeStats
← Chinese Trade Bot

Arabia

510379861Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 32m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Persians · Austria
796
+15
🇦🇹 Italians · Austria
783
+16
🇮🇳 Burgundians · India
798
-16
🇧🇷 Khmer · Brazil
755
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 963 8:13 24:04 — ⚔ Scout Rush
26 865 11:01 22:08 — ⛏ Fast Castle
17 558 14:02 26:46 —
11 349 11:09 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,100 4,851 1,745 200 15,896 20,469
5,050 4,741 1,920 1,950 13,661 15,243
7,045 5,110 815 685 13,655 15,713
3,150 910 0 125 4,185 4,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.