AoeStats
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Arabia

510370418Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 63m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Persians · Austria
781
+15
🇦🇹 Italians · Austria
767
+16
🇩🇪 Franks · Germany
766
-15
🇩🇪 Burgundians · Germany
764
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,777 12:06 18:32 42:12
34 2,128 12:32 21:27 54:04 ⛏ Fast Castle
32 2,017 8:14 23:35 42:36 ⚔ Scout Rush
15 922 12:21 24:40 52:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,265 17,270 11,580 850 56,965 66,252
21,330 14,490 13,800 3,245 52,865 62,500
19,470 17,850 7,420 2,180 46,920 57,400
8,360 10,132 7,115 1,400 27,007 28,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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