AoeStats
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Arabia

510352262Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 32m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Byzantines · Austria
761
+4
🇦🇹 Italians · Austria
746
+5
🇲🇽 Portuguese · Mexico
517
-6
🇮🇳 Britons · India
370
-3
Player eAPM Actions Feudal Castle Imperial Opening
33 1,084 13:00 — — ⚔ Drush into Skirms
33 1,067 9:02 23:46 — ⚔ Scout Rush
25 797 20:45 — —
22 701 13:29 20:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,725 4,459 1,045 1,525 13,754 15,772
5,100 4,439 1,940 650 12,129 13,812
5,335 3,420 75 125 8,955 11,490
5,435 2,860 395 0 8,690 10,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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