AoeStats
← Azabachee

Arabia

507958508Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 49m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1183
+13
🇦🇷 Japanese · Argentina
1180
+14
🇪🇸 Byzantines · Spain
1153
-14
🇪🇸 Tatars · Spain
1102
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,469 10:08 25:34 38:09 ⚔ M@A into Archers
35 1,758 9:49 25:08 44:54 ⚔ Scout Rush
35 1,750 13:54 21:40 — ⚔ Skirmisher Rush
28 1,416 9:50 23:26 46:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,465 17,011 3,675 1,090 40,241 45,655
16,680 8,967 8,345 2,350 36,342 41,584
8,650 10,806 10,060 650 30,166 33,843
7,020 9,531 1,690 1,175 19,416 23,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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