AoeStats
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Fortress

507953621Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 38m 39s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1167
+16
🇦🇷 Japanese · Argentina
1164
+16
🇺🇸 Persians · United States
1196
-18
🇦🇺 Hindustanis · Australia
1116
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,449 9:18 12:56 38:12 ⛏ Fast Castle
30 1,158 8:10 14:49 33:39 ⛏ Fast Castle
21 831 9:05 14:16 — ⛏ Fast Castle
13 493 8:44 13:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,360 10,450 8,460 1,185 37,455 45,007
7,555 11,855 12,130 0 31,540 33,703
13,695 6,310 4,170 850 25,025 28,977
7,380 8,265 3,495 1,890 21,030 22,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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