AoeStats
← [GDL] Ethernal

Arena

507896571Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 37m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1435
+13
🇲🇽 Sicilians · Mexico
1389
+15
🇵🇦 Turks · Panama
1342
+17
🇺🇸 Gurjaras · United States
1303
+18
🇨🇴 Japanese · Colombia
1406
-18
🇦🇺 Saracens · Australia
1366
-16
🇲🇽 Lithuanians · Mexico
1345
-15
🇨🇴 Poles · Colombia
1325
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,757 9:17 25:37 — ⚔ Towers FC
47 1,762 11:14 16:18 21:52 ◆ FC into Fast Imp
40 1,521 10:26 14:42 28:36 ⛏ Fast Castle
36 1,368 9:37 15:48 28:57 ⛏ Fast Castle
33 1,240 10:18 14:53 29:26 ⛏ Fast Castle
29 1,076 11:46 15:56 30:42 ⛏ Fast Castle
29 1,099 10:25 19:25 — ⛏ Fast Castle
28 1,050 11:03 15:05 25:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,980 10,195 9,750 1,655 43,580 45,599
20,210 11,703 8,615 2,450 42,978 50,070
13,065 9,674 7,130 890 30,759 32,748
10,290 10,704 6,750 200 27,944 30,160
11,440 6,820 3,930 2,280 24,470 27,841
9,100 6,073 5,665 0 20,838 21,310
8,485 7,085 610 1,855 18,035 20,030
6,265 3,924 1,105 1,455 12,749 13,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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