AoeStats
← [PBiz]-RattleSnek

Arabia

507540694Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 38m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Goths · Denmark
876
+13
🇩🇰 Poles · Denmark
866
+14
🇩🇰 Mongols · Denmark
833
+15
🇩🇰 Romans · Denmark
829
+14
🇨🇳 Vietnamese · China
839
-15
🇨🇳 Franks · China
818
-14
🇺🇸 Magyars · United States
810
-14
🇺🇸 Teutons · United States
779
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,345 11:51 — — ⚔ Archer Rush
29 1,128 14:16 22:10 — ⛏ Fast Castle
25 962 11:54 20:06 — ⚔ Scout Rush
25 961 13:35 27:07 — ⚔ Scouts into Skirms
19 747 12:22 33:25 — ⚔ M@A Rush
15 587 12:08 26:49 34:36
14 543 — — —
11 434 12:36 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,810 7,231 4,935 2,150 29,126 32,288
12,715 8,732 3,215 850 25,512 28,458
9,230 5,030 1,645 1,500 17,405 21,396
8,475 5,588 1,335 850 16,248 18,990
5,590 4,714 1,360 200 11,864 15,292
4,560 3,305 50 750 8,665 10,927
2,810 3,415 1,555 250 8,030 10,626
0 420 0 0 420 246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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