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Fortress

509951222Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 95m 14s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Italians · Slovakia
1194
+13
🇸🇰 Portuguese · Slovakia
1121
+16
🇸🇰 Japanese · Slovakia
1041
+21
🇭🇰 Bengalis · Hong Kong SAR China
1173
-18
🇭🇰 Cumans · Hong Kong SAR China
1155
-18
🇲🇽 Goths · Mexico
1067
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 4,503 9:05 12:37 26:32 ⛏ Fast Castle
41 3,882 8:22 14:56 30:28 ⛏ Fast Castle
38 3,620 11:38 15:44 31:56 ⛏ Fast Castle
25 2,398 8:06 14:04 32:58 ⛏ Fast Castle
22 2,112 7:11 11:01 24:04 ⛏ Fast Castle
19 1,813 9:02 13:18 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
94,825 62,840 22,595 2,180 182,440 182,545
85,075 48,915 19,895 1,875 155,760 182,020
81,495 27,050 20,825 200 129,570 132,192
62,055 38,433 22,525 3,230 126,243 143,715
22,220 40,665 27,685 4,785 95,355 122,788
41,795 36,515 9,380 3,795 91,485 96,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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