AoeStats
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Black Forest

507543337Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 51m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
861
+11
🇨🇿 Romans · Czechia
831
+13
🇦🇷 Spanish · Argentina
801
+13
🇹🇷 Teutons · Türkiye
778
-13
🇹🇷 Bohemians · Türkiye
766
-13
🇹🇷 Vietnamese · Türkiye
722
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,192 13:09 23:30 40:56 ⚔ Archer Rush
23 1,219 12:03 20:53 35:28 ⛏ Fast Castle
20 1,053 15:24 24:46 49:14 ⚔ Drush FC
17 860 13:13 21:43 36:04 ⛏ Fast Castle
16 853 14:22 20:08 35:32 ⛏ Fast Castle
16 805 13:06 26:14 47:08

Resources

Player Food Wood Gold Stone Spent Collected
24,645 13,637 12,030 2,645 52,957 65,780
17,720 15,786 10,435 2,730 46,671 51,938
21,535 13,185 5,650 4,750 45,120 57,871
12,810 18,183 9,320 2,505 42,818 46,929
12,390 13,437 9,225 4,065 39,117 44,272
10,270 11,716 9,590 1,700 33,276 41,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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