AoeStats
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Nomad

510010617Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 28m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1329
+16
🇧🇷 Dravidians · Brazil
1325
+16
🇲🇽 Celts · Mexico
1301
+17
🇧🇷 Wu · Brazil
1294
+17
1387
-19
🇨🇱 Persians · Chile
1359
-18
🇨🇱 Spanish · Chile
1313
-16
🇨🇱 Koreans · Chile
1230
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 1,676 13:48 18:04 — ⛏ Fish Boom FC
41 1,175 13:43 21:06 — ⛏ Fish Boom into Galleys into Fire Galleys FC
39 1,115 12:33 18:03 — ⛏ Fish Boom into Fire Galleys FC
37 1,057 13:23 17:27 — ⛏ Fish Boom FC
32 929 12:29 21:30 — ⛏ Fish Boom into Galleys FC
32 932 13:05 17:34 — ⛏ Fish Boom FC
26 760 11:56 17:49 — ⛏ Fast Castle
17 490 13:20 20:23 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,615 6,965 1,490 1,600 19,670 19,772
6,615 8,923 1,910 1,110 18,558 20,001
6,230 7,291 2,510 950 16,981 17,365
5,975 7,925 2,125 300 16,325 15,836
4,250 8,410 1,870 850 15,380 17,318
6,395 6,274 1,670 200 14,539 16,303
4,975 4,215 1,425 775 11,390 11,195
2,800 2,765 300 850 6,715 6,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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