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Fortress

507469927Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 52m 50s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1661
+9
🇨🇳 Hindustanis · China
1556
+13
🇨🇳 Britons · China
1523
+14
🇨🇳 Teutons · China
1158
+27
🇹🇼 Saracens · Taiwan
1534
-18
🇨🇳 Mongols · China
1516
-18
🇭🇰 Turks · Hong Kong SAR China
1429
-14
🇭🇰 Poles · Hong Kong SAR China
1411
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,733 7:59 11:29 24:23 ⛏ Fast Castle
48 2,510 7:35 11:19 24:11 ⛏ Fast Castle
46 2,407 8:06 14:48 31:36 ⛏ Fast Castle
41 2,154 7:47 11:42 27:47 ⛏ Fast Castle
39 2,055 7:31 11:57 24:35 ⛏ Fast Castle
34 1,805 7:24 11:53 18:31 ◆ FC into Fast Imp
24 1,282 7:32 11:42 33:02 ⛏ Fast Castle
23 1,224 6:54 11:28 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,205 24,160 25,400 5,445 97,210 105,870
44,725 12,008 29,295 885 86,913 102,109
39,260 21,360 22,030 3,815 86,465 94,209
32,650 22,834 12,545 2,125 70,154 74,504
22,225 32,295 12,510 2,985 70,015 83,133
19,530 26,079 15,305 3,400 64,314 72,275
12,050 19,305 8,705 2,245 42,305 48,281
11,975 14,595 12,525 105 39,200 41,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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