AoeStats
← 化劲省二

Fortress

507053178Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 61m 16s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1142
+13
🇨🇳 Spanish · China
1062
+17
1031
+18
🇭🇰 Bengalis · Hong Kong SAR China
868
+25
🇺🇸 Dravidians · United States
1095
-19
🇬🇧 Lithuanians · United Kingdom
1091
-19
🇹🇼 Hindustanis · Taiwan
1075
-18
🇨🇳 Spanish · China
1034
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,814 7:16 10:37 26:30 ⛏ Fast Castle
37 2,294 7:45 11:25 28:44 ⛏ Fast Castle
28 1,694 7:56 12:00 31:06 ⛏ Fast Castle
26 1,614 7:00 11:04 28:54 ⛏ Fast Castle
25 1,530 7:36 11:20 25:18 ⛏ Fast Castle
23 1,379 7:24 11:36 35:15 ⛏ Fast Castle
21 1,262 7:13 13:18 30:08 ⛏ Fast Castle
9 575 8:13 12:17 26:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,850 20,930 46,425 2,625 141,830 161,852
45,355 36,890 29,510 5,145 116,900 134,872
46,100 30,585 23,620 3,115 103,420 112,264
45,400 20,825 24,180 2,470 92,875 107,795
26,730 27,594 28,785 9,665 92,774 134,932
29,235 39,465 13,815 7,400 89,915 133,948
38,570 24,620 21,380 1,860 86,430 90,252
15,220 10,715 6,055 3,030 35,020 48,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.