AoeStats
← 化劲省二

Fortress

507050669Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 20m 0s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1038
+16
🇨🇳 Magyars · China
1031
+17
🇨🇿 Mongols · Czechia
1023
+17
🇨🇳 Magyars · China
1016
+17
🇨🇳 Jurchens · China
1164
-22
🇨🇳 Spanish · China
1080
-18
1048
-17
🇭🇰 Bengalis · Hong Kong SAR China
878
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 624 6:56 10:39 — ⛏ Fast Castle
24 481 7:25 11:55 — ⛏ Fast Castle
18 351 7:20 11:49 — ⛏ Fast Castle
16 330 7:18 12:57 — ⛏ Fast Castle
15 306 7:32 11:48 — ⛏ Fast Castle
15 306 7:42 11:34 — ⛏ Fast Castle
14 284 8:12 12:54 — ⛏ Fast Castle
13 263 5:25 14:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,900 4,345 550 400 12,195 13,560
4,550 3,900 250 610 9,310 9,781
4,375 3,625 525 300 8,825 9,794
4,725 3,575 200 300 8,800 9,705
4,550 3,115 350 400 8,415 11,278
4,225 3,515 550 100 8,390 9,247
3,925 2,725 450 1,105 8,205 9,895
4,500 3,015 200 475 8,190 9,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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