AoeStats
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MegaRandom

507044200Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 63m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1155
+9
🇨🇳 Dravidians · China
1068
+12
1052
+13
🇭🇰 Muisca · Hong Kong SAR China
858
+20
🇦🇷 Magyars · Argentina
999
-14
🇮🇳 Burgundians · India
989
-14
🇨🇳 Cumans · China
986
-14
🇺🇸 Vikings · United States
951
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,850 11:09 14:51 33:30 ⛏ Fish Boom FC
38 2,438 10:28 14:06 30:58 ⛏ Fish Boom FC
31 1,949 11:56 15:47 34:36 ⛏ Fish Boom FC
28 1,785 12:04 16:48 34:29 ⛏ Fast Castle
27 1,726 11:43 19:02 31:58
27 1,711 11:12 14:54 32:13 ⛏ Fish Boom FC
23 1,463 12:21 17:40 33:49 ⛏ Fish Boom FC
16 1,011 10:57 22:21 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,570 30,279 32,230 6,140 115,219 129,254
37,670 23,620 23,870 4,355 89,515 129,597
39,640 29,374 12,710 6,150 87,874 104,713
34,075 33,195 15,365 1,920 84,555 108,284
35,955 32,975 6,915 6,000 81,845 99,736
33,525 27,754 18,750 1,035 81,064 101,916
31,300 12,980 12,665 3,675 60,620 65,451
18,225 24,641 12,295 1,500 56,661 109,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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