AoeStats
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MegaRandom

504246634Analyzed
1v1 RM · 29d ago on Sep 4, 2026· 51m 51s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1174
+15
🇷🇺 Ethiopians · Russia
1157
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,692 11:54 21:23 43:52 ⚔ Fish Boom into Fire Galleys into Archers
28 1,458 14:01 20:27 33:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,105 25,021 6,570 1,010 58,706 83,352
20,050 22,819 12,420 1,810 57,099 57,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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