AoeStats
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Arabia

510229588Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 35m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
972
+15
🇺🇸 Persians · United States
908
+38
🇦🇷 Huns · Argentina
974
-17
🇦🇷 Burgundians · Argentina
923
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 802 10:24 24:19 — ⚔ Scout Rush
19 657 8:43 21:24 — ⚔ Scout Rush
14 497 12:26 18:06 —
13 469 10:52 19:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,760 7,684 2,575 950 24,969 28,603
11,615 5,340 1,345 100 18,400 19,502
5,330 3,675 665 1,815 11,485 15,090
4,005 4,010 950 1,525 10,490 10,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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