AoeStats
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Arena

508087525Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 44m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1078
+13
🇨🇱 Lithuanians · Chile
984
+17
🇵🇪 Italians · Peru
1016
-15
🇨🇱 Armenians · Chile
999
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,677 10:17 16:19 26:38 ⛏ Fast Castle
37 1,644 12:09 15:14 27:59 ⛏ Fast Castle
34 1,518 12:04 15:50 30:35 ⛏ Fast Castle
24 1,035 9:29 15:26 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,860 23,270 12,600 1,600 64,330 74,675
22,060 15,395 6,325 1,800 45,580 57,905
12,430 10,000 6,560 2,160 31,150 37,893
10,145 11,685 6,655 850 29,335 31,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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