AoeStats
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Arena

510970704Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 34m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1224
+15
🇸🇰 Bulgarians · Slovakia
1186
+17
🇭🇰 Khitans · Hong Kong SAR China
1348
-21
🇨🇳 Wei · China
1069
-35
Player eAPM Actions Feudal Castle Imperial Opening
34 1,177 11:01 14:30 — ⛏ Fast Castle
31 1,080 13:36 18:22 — ⚔ Drush FC
26 905 10:42 14:29 27:14 ⛏ Fast Castle
17 583 10:54 21:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,200 10,745 5,905 3,550 32,400 35,874
11,945 6,405 4,700 1,580 24,630 25,424
10,435 6,775 4,320 880 22,410 22,883
7,335 4,295 2,530 750 14,910 17,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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