AoeStats
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Arabia

510964799Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 55m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khitans · Hong Kong SAR China
1340
+8
🇨🇳 Wei · China
1000
+69
🇨🇳 Franks · China
1144
-15
🇨🇳 Ethiopians · China
1134
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,427 10:34 23:08 44:22 ⚔ Archer Rush
55 3,064 11:17 20:49 35:39
44 2,419 8:57 20:22 36:36 ⚔ Scout Rush
21 1,136 10:58 22:03 44:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,250 21,776 16,990 1,450 62,466 63,816
22,120 20,930 8,980 3,080 55,110 58,353
12,770 9,483 6,435 2,315 31,003 32,506
13,550 5,322 6,885 1,400 27,157 27,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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