AoeStats
← codyjen

MegaRandom

510067346Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 5m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Britons · Hong Kong SAR China
784
+14
🇮🇳 Spanish · India
778
+15
🇨🇳 Huns · China
729
+17
🇯🇵 Japanese · Japan
715
+17
🇨🇳 Jurchens · China
789
-18
🇮🇳 Japanese · India
787
-17
709
-14
🇺🇸 Teutons · United States
697
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 174 — — —
32 170 — — —
32 170 — — —
24 127 — — —
14 73 — — —
10 56 — — —
6 31 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 250 0 0 1,100 1,183
500 275 0 0 775 781
650 100 0 0 750 787
300 100 0 0 400 450
200 75 50 0 325 329
100 0 0 0 100 218
50 0 0 0 50 144
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.