AoeStats
← codyjen

Black Forest

509867021Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 4m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
811
+12
🇹🇼 Berbers · Taiwan
782
+13
🇮🇳 Britons · India
739
+15
🇨🇿 Teutons · Czechia
631
+20
🇨🇳 Turks · China
744
-16
🇨🇳 Mongols · China
725
-15
🇨🇳 Britons · China
713
-15
🇨🇳 Khmer · China
705
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 165 — — —
28 138 — — —
26 128 — — —
25 120 — — —
20 95 — — —
17 84 — — —
12 58 — — —
9 45 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 225 0 0 975 916
500 169 0 0 669 698
550 95 0 0 645 624
350 200 50 0 600 692
500 25 0 0 525 519
300 125 50 0 475 598
250 63 50 0 363 331
0 109 0 0 109 240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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