AoeStats
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Nomad

508422291Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 67m 13s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1170
+14
🇹🇼 Italians · Taiwan
1146
+15
🇨🇳 Persians · China
1145
+15
🇨🇴 Japanese · Colombia
1167
-16
🇨🇴 Wei · Colombia
1138
-15
🇨🇴 Britons · Colombia
1089
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 4,623 15:36 20:35 43:08 ⛏ Fish Boom FC into Galleys
36 2,453 12:53 17:17 40:36 ⛏ Fish Boom FC
23 1,563 15:54 25:08 46:14 ⚔ Fish Boom into Archers
22 1,494 12:44 16:43 30:26 ⛏ Fish Boom FC
15 994 13:23 18:54 — ⛏ Fish Boom FC
7 479 13:19 20:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,940 42,621 28,275 3,850 95,686 100,620
47,710 24,483 16,445 3,150 91,788 125,300
19,135 24,520 15,635 4,300 63,590 64,119
14,635 16,695 2,010 2,375 35,715 40,253
8,930 9,578 4,940 1,075 24,523 26,663
2,950 2,846 250 105 6,151 7,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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