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Fortress

508945348Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 70m 7s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
615
+16
🇮🇹 Britons · Italy
561
+19
🇬🇧 Spanish · United Kingdom
779
-24
🇳🇱 Goths · Netherlands
463
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 2,067 7:17 14:31 40:23 ⛏ Fast Castle
28 1,954 8:43 17:46 48:35 ⛏ Fast Castle
20 1,409 8:10 17:34 32:39 ⛏ Fast Castle
16 1,133 9:08 16:25 27:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,320 25,135 28,285 4,770 85,510 100,378
36,645 21,851 11,440 3,000 72,936 88,764
26,980 26,605 10,430 5,250 69,265 83,411
32,475 9,140 18,455 4,950 65,020 92,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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