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Black Forest

508937115Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 53m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
598
+17
🇮🇹 Portuguese · Italy
541
+20
🇨🇴 Maya · Colombia
673
-20
🇨🇾 Inca · Cyprus
579
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 1,012 14:24 23:26 37:16 ⛏ Fish Boom FC
17 892 13:22 22:19 39:38 ⛏ Fish Boom FC
16 832 13:46 22:40 37:18 ⛏ Fast Castle
13 666 12:47 24:33 41:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,325 21,429 7,860 1,700 55,314 70,764
19,230 16,163 13,700 3,575 52,668 66,936
16,995 14,530 11,030 3,100 45,655 58,886
13,345 18,576 8,880 1,270 42,071 53,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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