AoeStats
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Arena

509696238Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 50m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
846
+14
🇩🇪 Franks · Germany
804
+15
🇩🇪 Bohemians · Germany
803
+15
🇩🇪 Spanish · Germany
786
+16
🇪🇸 Goths · Spain
829
-16
🇩🇪 Byzantines · Germany
790
-15
🇹🇷 Cumans · Türkiye
788
-15
🇦🇷 Britons · Argentina
760
-35
Compared against 516,302 analysed team-game players on Arena.
Oguz CareVia D
Feudal Age 12:10 vs 10:56
btm 14%
Castle Age 19:03 vs 16:03
btm 22%
Imperial Age 33:15 vs 32:18
btm 42%
eAPM 20 vs 27
btm 28%
First military 31:43 vs 18:52
btm 3%
▼ Slow Feudal Age at 12:10 — slower than 86% of analysed players on Arena
▼ Slow Castle Age at 19:03 — slower than 78% of analysed players on Arena
▼ First military only at 31:43 (Kipchak) — later than 97% of analysed players on Arena
maxibustos1985 D
Feudal Age 12:26 vs 10:56
btm 11%
Castle Age 26:04 vs 16:03
btm 3%
Imperial Age — vs 32:18
btm 0%
eAPM 8 vs 27
btm 2%
First military 29:55 vs 18:52
btm 5%
▼ Slow Feudal Age at 12:26 — slower than 89% of analysed players on Arena
▼ Slow Castle Age at 26:04 — slower than 97% of analysed players on Arena
▼ Low eAPM (8) — busier hands win idle time back
▼ First military only at 29:55 (Longbowman) — later than 95% of analysed players on Arena
▼ Town centers idle 5:13 of the first 26:04 — keep villagers queued
Jeronimoo D
Feudal Age 12:52 vs 10:56
btm 7%
Castle Age 21:15 vs 16:03
btm 12%
Imperial Age — vs 32:18
btm 0%
eAPM 8 vs 27
btm 2%
First military 21:37 vs 18:52
btm 32%
▼ Slow Feudal Age at 12:52 — slower than 93% of analysed players on Arena
▼ Slow Castle Age at 21:15 — slower than 88% of analysed players on Arena
▼ Low eAPM (8) — busier hands win idle time back
▲ Town centers almost never idle — 44s across the first 21:15
SerMan911 D
Feudal Age 14:59 vs 10:56
btm 1%
Castle Age 21:51 vs 16:03
btm 10%
Imperial Age 35:09 vs 32:18
btm 29%
eAPM 18 vs 27
btm 22%
First military 33:17 vs 18:52
btm 2%
▼ Slow Feudal Age at 14:59 — slower than 99% of analysed players on Arena
▼ Slow Castle Age at 21:51 — slower than 90% of analysed players on Arena
▼ Low eAPM (18) — busier hands win idle time back
▼ First military only at 33:17 (Militia) — later than 98% of analysed players on Arena
▲ Town centers almost never idle — 10s across the first 21:51
oO COOLJT Oo D
Feudal Age 14:37 vs 10:56
btm 2%
Castle Age 19:49 vs 16:03
btm 18%
Imperial Age 33:10 vs 32:18
btm 43%
eAPM 17 vs 27
btm 19%
First military 35:48 vs 18:52
btm 1%
▼ Slow Feudal Age at 14:37 — slower than 98% of analysed players on Arena
▼ Slow Castle Age at 19:49 — slower than 82% of analysed players on Arena
▼ Low eAPM (17) — busier hands win idle time back
▼ First military only at 35:48 (Knight) — later than 99% of analysed players on Arena
MandleMagenbrot C
Feudal Age 10:22 vs 10:56
top 25%
Castle Age 19:47 vs 16:03
btm 18%
Imperial Age 37:15 vs 32:18
btm 18%
eAPM 21 vs 27
btm 31%
First military 17:30 vs 18:52
top 38%
▲ Fast Feudal Age at 10:22 — faster than 75% of analysed players on Arena
▼ Slow Castle Age at 19:47 — slower than 82% of analysed players on Arena
▼ Slow Imperial Age at 37:15 — slower than 82% of analysed players on Arena
▲ Town centers almost never idle — 6s across the first 19:47
aupaathletic C
Feudal Age 9:55 vs 10:56
top 12%
Castle Age 19:45 vs 16:03
btm 18%
Imperial Age 34:00 vs 32:18
btm 36%
eAPM 16 vs 27
btm 16%
First military 17:42 vs 18:52
top 40%
▲ Fast Feudal Age at 9:55 — faster than 88% of analysed players on Arena
▼ Slow Castle Age at 19:45 — slower than 82% of analysed players on Arena
▼ Low eAPM (16) — busier hands win idle time back
▲ Town centers almost never idle — 2s across the first 19:45
coolsymbios B
Feudal Age 10:59 vs 10:56
btm 48%
Castle Age 18:04 vs 16:03
btm 28%
Imperial Age 30:56 vs 32:18
top 38%
eAPM 33 vs 27
top 34%
First military 21:56 vs 18:52
btm 31%
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 1s across the first 18:04
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