AoeStats
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Arena

509619809Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 21m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
916
+12
🇩🇪 Armenians · Germany
865
+14
🇩🇪 Cumans · Germany
865
+14
🇩🇪 Celts · Germany
860
-14
🇩🇪 Franks · Germany
814
-13
🇩🇪 Britons · Germany
813
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 516 10:43 18:30 — ⛏ Fast Castle
18 383 11:25 — —
18 391 10:54 19:36 — ⚔ FC into Archers
11 226 11:18 18:19 — ⛏ Fast Castle
7 156 10:35 17:25 — ⛏ Fast Castle
7 155 11:34 17:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,555 3,310 770 115 8,750 9,817
4,000 3,075 360 860 8,295 8,905
4,740 2,530 590 0 7,860 8,513
4,000 2,910 340 100 7,350 8,560
2,800 2,740 875 100 6,515 7,051
2,925 2,555 460 325 6,265 6,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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