AoeStats
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Black Forest

508944357Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 71m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Persians · Sweden
862
+14
🇸🇪 Koreans · Sweden
788
+16
🇩🇪 Khmer · Germany
809
-15
🇩🇪 Teutons · Germany
808
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 1,313 15:25 21:41 33:56 ⛏ Fast Castle
18 1,306 13:00 23:32 39:23
14 1,035 15:31 20:14 33:35 ⛏ Fast Castle
10 689 15:24 22:23 37:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,845 30,068 28,350 5,160 117,423 141,387
49,380 14,475 17,215 3,030 84,100 105,148
26,215 28,999 17,740 2,545 75,499 79,516
16,360 30,804 19,820 5,620 72,604 111,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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