AoeStats
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Lombardia

508937131Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 53m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
882
+13
🇨🇭 Franks · Switzerland
819
+17
🇩🇪 Spanish · Germany
824
-15
🇩🇪 Teutons · Germany
823
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,988 11:12 27:24 41:19 ⚔ Archers into Skirms
16 841 12:39 17:13 33:36 ⛏ Fast Castle
16 838 11:47 22:00 45:43 ⚔ Scout Rush
10 549 12:27 30:35 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,710 21,515 8,545 2,900 53,670 58,385
23,755 10,350 9,310 2,900 46,315 48,226
12,490 8,440 3,800 1,650 26,380 28,767
8,935 4,555 6,080 1,710 21,280 24,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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