AoeStats
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Arena

508929045Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 57m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Sicilians · Ukraine
789
+18
🇹🇷 Britons · Türkiye
780
+19
🇩🇪 Khmer · Germany
842
-18
🇩🇪 Teutons · Germany
842
-19
Player eAPM Actions Feudal Castle Imperial Opening
20 1,141 12:07 16:04 29:53 ⛏ Fast Castle
14 783 11:33 18:48 34:08 ⛏ Fast Castle
12 706 10:21 20:47 37:27
9 525 13:05 20:49 46:03

Resources

Player Food Wood Gold Stone Spent Collected
25,730 23,240 16,055 3,450 68,475 79,240
19,505 20,490 15,605 3,365 58,965 69,798
19,690 12,670 12,505 4,320 49,185 66,697
19,240 14,725 9,065 2,235 45,265 55,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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