AoeStats
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QS Arena

503340804Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 37m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Malians · Uruguay
1661
+14
🇻🇳 Bohemians · Vietnam
1539
+20
🇨🇳 Goths · China
1526
+20
🇹🇼 Franks · Taiwan
1514
+21
🇨🇳 Bohemians · China
1647
-20
🇨🇳 Tatars · China
1646
-20
1611
-18
🇧🇪 Berbers · Belgium
1579
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 2,120 7:58 11:30 33:35 ⛏ Fast Castle
54 2,032 7:58 12:39 26:23 ⛏ Fast Castle
48 1,785 8:36 12:31 25:59 ⛏ Fast Castle
42 1,584 7:41 11:14 28:03 ⛏ Fast Castle
36 1,345 8:37 12:34 30:04 ⛏ Fast Castle
33 1,240 8:15 12:00 32:50 ⛏ Fast Castle
33 1,224 8:18 11:56 26:39 ⛏ Fast Castle
32 1,187 8:51 12:30 30:21 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,575 16,315 11,715 1,600 61,205 62,416
23,380 15,220 16,760 2,925 58,285 61,599
21,960 13,900 12,010 2,900 50,770 52,490
19,430 17,913 9,165 3,660 50,168 54,268
18,010 14,042 12,105 400 44,557 45,982
22,170 12,410 7,720 2,250 44,550 47,848
15,850 12,793 8,195 1,800 38,638 45,837
10,145 8,285 2,770 1,800 23,000 25,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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