AoeStats
← 吾问无为谓

QS Arena

503335869Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 33m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1500
+14
🇳🇿 Lithuanians · New Zealand
1496
+14
1485
+14
🇲🇽 Slavs · Mexico
1423
+17
🇹🇼 Wei · Taiwan
1481
-16
🇨🇳 Britons · China
1461
-15
🇭🇰 Persians · Hong Kong SAR China
1447
-15
🇨🇳 Khmer · China
1414
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 1,846 6:19 15:01 26:55 ⛏ Fast Castle
35 1,187 9:13 12:37 27:11 ⛏ Fast Castle
9 302 — — —
3 87 — — —
2 73 — — —
2 81 — — —
1 41 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,910 18,125 11,780 1,640 48,455 51,026
19,765 9,720 9,850 4,215 43,550 46,146
900 250 0 0 1,150 1,715
200 125 0 0 325 320
250 0 0 0 250 409
200 25 0 0 225 369
100 0 0 0 100 191
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.